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Occlusion ​

Data data.occlusion

An approximation of how open the sky is: white on ridges and open ground, dark in hollows, creases and valley floors, by how far each point lies below its surroundings (not a traced sky view). Radius sets the size of the features that shade; small radii give a cavity map.

Occlusion with default settings

Output with default settings, rendered by LibreTerrain.

Inputs ​

PortType
TerrainHeightfield

Outputs ​

PortType
OcclusionMask

Settings ​

SettingDefaultRange / optionsDescription
Radius100 m1 to 100,000 mSize of the hollows that shade, in metres.
Strength10 to 10How dark hollows get.
InvertOffWhite in hollows instead.

See also ​

Aspect · Curvature · Distance · Flow · Height Mask · Rock Hardness · Select Range · Slope · Wetness

Code dual-licensed MIT / Apache-2.0. "LibreTerrain" and its logo belong to EllisonDigital.