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Ridged ​

Noise noise.ridged GPU

Ridged fractal noise: sharp, branching ridgelines with detail gathered on the crests. A good start for mountain ranges.

Ridged with default settings

Output with default settings, rendered by LibreTerrain.

Outputs ​

PortType
OutHeightfield

Settings ​

SettingDefaultRange / optionsDescription
Feature size3,000 m10 to 100,000 mSize of the largest features, in metres.
BasisPerlinPerlin, Simplex, Value
Octaves81 to 16Number of detail layers.
Lacunarity21.1 to 4How much finer each layer is than the last.
Roughness0.50 to 1How strong each layer is compared with the last (persistence).
Height Mask port1,000 m0 to 20,000 mDifference between the lowest and highest points, in metres.
Base0 m-10,000 to 10,000 mHeight of the lowest points, in metres.
Offset X0 m-1,000,000 to 1,000,000 mSlide the noise east/west.
Offset Y0 m-1,000,000 to 1,000,000 mSlide the noise north/south.
Seed00 to 999,999Change for a different variation.

Mask ports

Settings marked Mask port can be driven by a mask. Click the setting's Mask port button and connect a mask to the new green input: black scales the value to 0, white keeps the value you set.

See also ​

Billow · Domain Warp · fBm · Perlin · Simplex · Value · Voronoi

Code dual-licensed MIT / Apache-2.0. "LibreTerrain" and its logo belong to EllisonDigital.