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Polygons ​

Primitives primitive.polygons

Flat areas drawn as polygons on the 2D map, each at its own height, with a soft slope around them. Block out continents, islands, plateaus and lakes, then add detail with noise and erosion.

Polygons with default settings

Output with default settings, rendered by LibreTerrain.

Outputs ​

PortType
OutHeightfield
MaskMask

Settings ​

SettingDefaultRange / optionsDescription
Polygons(polygons)Drawn on the 2D map: select the node and click Draw polygon. Each polygon is flat ground at its own height.
Falloff500 m0 to 100,000 mWidth of the slope outside each polygon down to the ground around it, in metres. 0 = a sheer edge.
OverlapLater polygons on topLater polygons on top, Highest winsWhere polygons overlap: the one lower in the list covers the others (a lake or plateau drawn inside a continent), or the highest ground is kept.
Base0 m-10,000 to 10,000 mHeight of the ground outside every polygon (the sea floor), in metres.

See also ​

Cone · Constant · File · Gradient · Hemisphere · Shape

Code dual-licensed MIT / Apache-2.0. "LibreTerrain" and its logo belong to EllisonDigital.