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Plateau ​

Terrain terrain.plateau

A mesa: a flat top ringed by cliffs, with a rubble slope at their foot.

Plateau with default settings

Output with default settings, rendered by LibreTerrain.

Outputs ​

PortType
OutHeightfield

Settings ​

SettingDefaultRange / optionsDescription
Radius2,200 m1 to 1,000,000 mRadius of the flat top, in metres.
Height Mask port500 m0 to 20,000 mHeight of the feature above its base, in metres.
Base0 m-10,000 to 10,000 mHeight of the surrounding ground, in metres.
Cliff width150 m0 to 100,000 mHorizontal width of the steep cliff band, in metres.
Talus width700 m0 to 100,000 mWidth of the gentler rubble slope at the foot of the cliffs, in metres.
Talus height0.350 to 1Height where the cliff meets the talus slope, as a fraction of Height.
Edge roughness600 m0 to 100,000 mHow far the cliff edge wanders in and out, in metres.
Roughness0.30 to 1Amount of irregular, noisy detail.
Position X0 m-1,000,000 to 1,000,000 mEast/west offset from the centre of the world, in metres.
Position Y0 m-1,000,000 to 1,000,000 mNorth/south offset from the centre of the world, in metres.
Seed00 to 999,999Change for a different variation.

Mask ports

Settings marked Mask port can be driven by a mask. Click the setting's Mask port button and connect a mask to the new green input: black scales the value to 0, white keeps the value you set.

See also ​

Canyon · Crater · Dunes · Mountain · Ridge

Code dual-licensed MIT / Apache-2.0. "LibreTerrain" and its logo belong to EllisonDigital.