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Sea ​

Simulate simulate.sea

Floods the terrain below Sea level from the world's edges and wears the land just above it into beaches. Outputs the coast-worn Height, the Water surface, the Sea mask, a Shallows mask (fading with depth) and a Shoreline mask.

Sea with default settings

Output with default settings, rendered by LibreTerrain.

Inputs ​

PortType
TerrainHeightfield

Outputs ​

PortType
HeightHeightfield
Water surfaceHeightfield
SeaMask
ShallowsMask
ShorelineMask

Settings ​

SettingDefaultRange / optionsDescription
Sea level200 m-10,000 to 20,000 mHeight of the sea surface, in metres.
Only from edgesOnFlood only ground the sea can reach from the world's edges. Off: everything below sea level is sea, even inland hollows.
Shallows depth30 m0.1 to 10,000 mDepth at which the Shallows mask fades to black.
Shore width60 m0 to 10,000 mWidth of the Shoreline mask on each side of the waterline, and how far inland the coast is worn.
Beach height10 m0 to 1,000 mLand up to this far above sea level near the coast is worn into beaches.
Coastal erosion0.60 to 1How much the coast is flattened towards sea level. 0 leaves it unchanged.

See also ​

Hydraulic Erosion · Lakes · Rivers · Snow · Thermal Erosion

Code dual-licensed MIT / Apache-2.0. "LibreTerrain" and its logo belong to EllisonDigital.