Sea
Simulatesimulate.seaFloods the terrain below Sea level from the world's edges and wears the land just above it into beaches. Outputs the coast-worn Height, the Water surface, the Sea mask, a Shallows mask (fading with depth) and a Shoreline mask.

Output with default settings, rendered by LibreTerrain.
Inputs
| Port | Type | |
|---|---|---|
| Terrain | Heightfield |
Outputs
| Port | Type | |
|---|---|---|
| Height | Heightfield | |
| Water surface | Heightfield | |
| Sea | Mask | |
| Shallows | Mask | |
| Shoreline | Mask |
Settings
| Setting | Default | Range / options | Description |
|---|---|---|---|
| Sea level | 200 m | -10,000 to 20,000 m | Height of the sea surface, in metres. |
| Only from edges | On | Flood only ground the sea can reach from the world's edges. Off: everything below sea level is sea, even inland hollows. | |
| Shallows depth | 30 m | 0.1 to 10,000 m | Depth at which the Shallows mask fades to black. |
| Shore width | 60 m | 0 to 10,000 m | Width of the Shoreline mask on each side of the waterline, and how far inland the coast is worn. |
| Beach height | 10 m | 0 to 1,000 m | Land up to this far above sea level near the coast is worn into beaches. |
| Coastal erosion | 0.6 | 0 to 1 | How much the coast is flattened towards sea level. 0 leaves it unchanged. |
See also
Hydraulic Erosion · Lakes · Rivers · Snow · Thermal Erosion
