Normal Map
Outputoutput.normal_mapA normal map of the terrain for texturing: red = east (+X), green = up the image (OpenGL: Godot, Blender, Unity) or down (DirectX: Unreal), blue = out of the ground.
Inputs
| Port | Type | |
|---|---|---|
| Terrain | Heightfield |
Outputs
| Port | Type | |
|---|---|---|
| Normals | Colour map |
Settings
| Setting | Default | Range / options | Description |
|---|---|---|---|
| Convention | OpenGL (Godot, Blender, Unity) | OpenGL (Godot, Blender, Unity), DirectX (Unreal) | Which way the green channel points. |
| Strength | 1 | 0 to 20 | 1 = true slopes; more exaggerates the relief. |
