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Normal Map ​

Output output.normal_map

A normal map of the terrain for texturing: red = east (+X), green = up the image (OpenGL: Godot, Blender, Unity) or down (DirectX: Unreal), blue = out of the ground.

Inputs ​

PortType
TerrainHeightfield

Outputs ​

PortType
NormalsColour map

Settings ​

SettingDefaultRange / optionsDescription
ConventionOpenGL (Godot, Blender, Unity)OpenGL (Godot, Blender, Unity), DirectX (Unreal)Which way the green channel points.
Strength10 to 201 = true slopes; more exaggerates the relief.

See also ​

Pack Masks (RGBA) · Splat Map

Code dual-licensed MIT / Apache-2.0. "LibreTerrain" and its logo belong to EllisonDigital.