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Voronoi ​

Noise noise.voronoi GPU

Cellular noise: a random pattern of cells. Feature size is the typical cell size.

Voronoi with default settings

Output with default settings, rendered by LibreTerrain.

Outputs ​

PortType
OutHeightfield

Settings ​

SettingDefaultRange / optionsDescription
Feature size3,000 m10 to 100,000 mSize of the largest features, in metres.
ModeDistance (cones rising to the edges)Distance (cones rising to the edges), Peaks (cones at the centres), Edges (ridges along cell borders), Cells (flat random heights)
Jitter10 to 10 = a regular grid of cells, 1 = fully random.
Height Mask port1,000 m0 to 20,000 mDifference between the lowest and highest points, in metres.
Base0 m-10,000 to 10,000 mHeight of the lowest points, in metres.
Offset X0 m-1,000,000 to 1,000,000 mSlide the noise east/west.
Offset Y0 m-1,000,000 to 1,000,000 mSlide the noise north/south.
Seed00 to 999,999Change for a different variation.

Mask ports

Settings marked Mask port can be driven by a mask. Click the setting's Mask port button and connect a mask to the new green input: black scales the value to 0, white keeps the value you set.

See also ​

Billow · Domain Warp · fBm · Perlin · Ridged · Simplex · Value

Code dual-licensed MIT / Apache-2.0. "LibreTerrain" and its logo belong to EllisonDigital.