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Mountain ​

Terrain terrain.mountain

A single mountain with ridges and gullies running down from the summit.

Mountain with default settings

Output with default settings, rendered by LibreTerrain.

Outputs ​

PortType
OutHeightfield

Settings ​

SettingDefaultRange / optionsDescription
Radius3,500 m10 to 1,000,000 mRadius of the mountain's footprint, in metres.
Height Mask port1,800 m0 to 20,000 mHeight of the feature above its base, in metres.
Base0 m-10,000 to 10,000 mHeight of the surrounding ground, in metres.
StyleAlpine (sharp ridges)Alpine (sharp ridges), Rounded (old, worn hills)
Ridges0.60 to 1How strongly ridges and gullies cut into the flanks.
Roughness0.50 to 1Amount of irregular, noisy detail.
Position X0 m-1,000,000 to 1,000,000 mEast/west offset from the centre of the world, in metres.
Position Y0 m-1,000,000 to 1,000,000 mNorth/south offset from the centre of the world, in metres.
Seed00 to 999,999Change for a different variation.

Mask ports

Settings marked Mask port can be driven by a mask. Click the setting's Mask port button and connect a mask to the new green input: black scales the value to 0, white keeps the value you set.

See also ​

Canyon · Crater · Dunes · Plateau · Ridge

Code dual-licensed MIT / Apache-2.0. "LibreTerrain" and its logo belong to EllisonDigital.