Canyon
Terrainterrain.canyonA winding canyon with a flat floor and stepped walls, cut into the input terrain (or into flat land at Surface height).

Output with default settings, rendered by LibreTerrain.
Inputs
| Port | Type | |
|---|---|---|
| In | Heightfield | Optional |
Outputs
| Port | Type | |
|---|---|---|
| Out | Heightfield |
Settings
| Setting | Default | Range / options | Description |
|---|---|---|---|
| Direction | 0 ° | 0 to 360 ° | Direction the canyon runs in. 0° = +X (right). |
| Depth Mask port | 450 m | 0 to 10,000 m | Depth from the rim to the floor, in metres. |
| Width | 1,800 m | 1 to 100,000 m | Width from rim to rim, in metres. |
| Floor width | 300 m | 0 to 100,000 m | Width of the flat floor, in metres. |
| Steps | 3 | 0 to 12 | Number of ledges in the walls (hard rock layers). 0 = smooth walls. |
| Meander | 900 m | 0 to 100,000 m | How far the canyon winds from side to side, in metres. |
| Meander length | 3,000 m | 10 to 1,000,000 m | Distance between bends, in metres. |
| Roughness | 0.5 | 0 to 1 | Amount of irregular, noisy detail. |
| Surface height | 800 m | -10,000 to 20,000 m | Height of the land the canyon is cut into, when no input is connected. |
| Position X | 0 m | -1,000,000 to 1,000,000 m | East/west offset from the centre of the world, in metres. |
| Position Y | 0 m | -1,000,000 to 1,000,000 m | North/south offset from the centre of the world, in metres. |
| Seed | 0 | 0 to 999,999 | Change for a different variation. |
Mask ports
Settings marked Mask port can be driven by a mask. Click the setting's Mask port button and connect a mask to the new green input: black scales the value to 0, white keeps the value you set.
