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Splat Map ​

Output output.splat

Turns up to 8 material masks into weights that add up to 1 at every point, for terrain texturing in engines. Layer 1 is the base: if it isn't connected it fills whatever the other layers leave. Weights 1-4 and 5-8 pack four layers into R, G, B and A; each weight is also available on its own.

Inputs ​

PortType
Layer 1 (base)MaskOptional
Layer 2MaskOptional
Layer 3MaskOptional
Layer 4MaskOptional
Layer 5MaskOptional
Layer 6MaskOptional
Layer 7MaskOptional
Layer 8MaskOptional

Outputs ​

PortType
Weights 1-4 (RGBA)Colour map
Weights 5-8 (RGBA)Colour map
Weight 1Mask
Weight 2Mask
Weight 3Mask
Weight 4Mask
Weight 5Mask
Weight 6Mask
Weight 7Mask
Weight 8Mask

See also ​

Normal Map · Pack Masks (RGBA)

Code dual-licensed MIT / Apache-2.0. "LibreTerrain" and its logo belong to EllisonDigital.