Splat Map
Outputoutput.splatTurns up to 8 material masks into weights that add up to 1 at every point, for terrain texturing in engines. Layer 1 is the base: if it isn't connected it fills whatever the other layers leave. Weights 1-4 and 5-8 pack four layers into R, G, B and A; each weight is also available on its own.
Inputs
| Port | Type | |
|---|---|---|
| Layer 1 (base) | Mask | Optional |
| Layer 2 | Mask | Optional |
| Layer 3 | Mask | Optional |
| Layer 4 | Mask | Optional |
| Layer 5 | Mask | Optional |
| Layer 6 | Mask | Optional |
| Layer 7 | Mask | Optional |
| Layer 8 | Mask | Optional |
Outputs
| Port | Type | |
|---|---|---|
| Weights 1-4 (RGBA) | Colour map | |
| Weights 5-8 (RGBA) | Colour map | |
| Weight 1 | Mask | |
| Weight 2 | Mask | |
| Weight 3 | Mask | |
| Weight 4 | Mask | |
| Weight 5 | Mask | |
| Weight 6 | Mask | |
| Weight 7 | Mask | |
| Weight 8 | Mask |
