Hydraulic Erosion
Simulatesimulate.hydraulicRivers carve branching valleys over geological time and drop their sediment where they slow down. Strength limits where it acts; hardness resists wear. Water leaves at the world's edges.

Output with default settings, rendered by LibreTerrain.
Inputs
| Port | Type | |
|---|---|---|
| Terrain | Heightfield | |
| Strength | Mask | Optional |
| Rock hardness | Mask | Optional |
Outputs
| Port | Type | |
|---|---|---|
| Height | Heightfield | |
| Flow | Mask | |
| Wear | Mask | |
| Deposition | Mask | |
| Sediment | Mask |
Settings
| Setting | Default | Range / options | Description |
|---|---|---|---|
| Duration | 1,000 kyr | 0 to 5,000 kyr | Time simulated, in thousands of years. Zero leaves the terrain unchanged. |
| Rainfall | 1 m/yr | 0 to 10 m/yr | Yearly rainfall. More rain makes bigger rivers that cut faster. |
| Rock softness | 0.5 | 0 to 1 | How easily rivers wear the rock; multiplied by 1 - hardness. |
| Sediment capacity | 1.5 | 0 to 10 | How much sediment a river can carry, relative to what it erodes. Lower values leave more sediment in valleys. |
| Deposition | 0.5 | 0 to 1 | Share of the excess sediment that settles per 100 m of flow. 0 = never settles. |
| Evaporation | 0.02 | 0 to 1 | Share of the water lost per kilometre it flows. |
| Downcutting | 1 | 0 to 4 | Multiplier on river erosion. Zero stops new wear. |
| Detail size | 8 m | 1 to 1,000 m | Cell size the rivers are simulated at, in metres: about the width of the smallest valleys. Smaller is slower. The result is the same at any preview or build resolution. |
| Hillslope creep | 0.002 m²/yr | 0 to 1 m²/yr | Soil creep that rounds hillslopes and smooths small rills between rivers. |
Notes
Hydraulic Erosion is usually the slowest node in a graph. Keep the preview resolution low while you tune it; because every setting is in metres and years, the full-resolution build gives the same landforms with more detail.
A common chain is Hydraulic Erosion → Thermal Erosion: water carves the valleys, then thermal erosion adds scree below steep faces. The bundled Scottish Highlands example uses exactly this.
See also
Lakes · Rivers · Sea · Snow · Thermal Erosion
