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Crater ​

Terrain terrain.crater

An impact crater: a bowl with a raised rim and a flat floor, placed on the input terrain (or on flat ground).

Crater with default settings

Output with default settings, rendered by LibreTerrain.

Inputs ​

PortType
InHeightfieldOptional

Outputs ​

PortType
OutHeightfield

Settings ​

SettingDefaultRange / optionsDescription
Radius1,200 m1 to 1,000,000 mRadius of the rim, in metres.
Depth Mask port300 m0 to 10,000 mDepth of the bowl below the surrounding ground, in metres.
Rim height120 m0 to 10,000 mHeight of the rim above the surrounding ground, in metres.
Rim width0.60.05 to 4How far the raised rim and ejecta spread outside, as a fraction of the radius.
Flat floor0.30 to 0.9Size of the flat floor, as a fraction of the radius.
Roughness0.30 to 1Amount of irregular, noisy detail.
Base0 m-10,000 to 20,000 mHeight of the surrounding ground, when no input is connected.
Position X0 m-1,000,000 to 1,000,000 mEast/west offset from the centre of the world, in metres.
Position Y0 m-1,000,000 to 1,000,000 mNorth/south offset from the centre of the world, in metres.
Seed00 to 999,999Change for a different variation.

Mask ports

Settings marked Mask port can be driven by a mask. Click the setting's Mask port button and connect a mask to the new green input: black scales the value to 0, white keeps the value you set.

See also ​

Canyon · Dunes · Mountain · Plateau · Ridge

Code dual-licensed MIT / Apache-2.0. "LibreTerrain" and its logo belong to EllisonDigital.